The Mass Effect Legendary Edition drops tomorrow and many returning fans are prepping to board the Normandy once more. That being said, there are a lot of people that missed out on the original trilogy that are diving in for the very first time. My number one piece of advice for newbies going in is to be aware of the morality choices to ensure you don't hover too much in the middle to avoid losing out on choice options.
But that leaves one question: do you go renegade or paragon? Let's dive in. While I encourage everyone to play the way they want to play, there is a caveat that you should at least be aware of, something that I've noticed many players aren't even aware of when the credits have rolled. When you go paragon, there are renegade choices you must hit, it's tradition punching the reporter, anyone? Vice versa, as well, but you want to be careful not to lean too heavily into playing that middle ground.
Why, you may be asking? It's important to mostly dedicate your time leaning one way or the other right off the bat, especially early on in the game. With each paragon action taken and dialogue option chosen, you're earning points for "blue. Throughout the entire trilogy, there are pivotal moments that can have small consequences such as an ally potentially turned away but they can also have massive ones as well, up to and including wiping out entire races.
The common mistake I see a lot of people make when talking about Mass Effect is players saying they "didn't know" there were options to save so and so or options to make 'X' decision. The reason is that they are going with their gut on how to respond to certain situations, meaning that the paragon and renegade levels are too intertwined, so there aren't enough points to lean in one particular direction.
When either end of the spectrum isn't filled out to a certain point, certain choices will be blacked out, making them inaccessible to the player. Some of the consequences to this are small: not being able to convince someone you are right, not being able to get information the easy way, etc. But some? Some consequences are massive: an entire species is now extinct, a beloved squadmate takes their own life, a monstrous discovery can no longer be corrected.
This bug still exists in Mass Effect Legendary Edition. You are only awarded Paragon points if you retrieve the data module without killing any monkeys. After finding and searching the monkey holding the data module, save the game and reload. This will result in the Paragon point reward being reissued to the player, despite it already being claimed before the reload.
Then all you have to do is double-tap start in between searching the monkey. If you continue to push the A button or X button PS3 to search the monkey, your Paragon points will continue to climb until you stop. At the end of Mass Effect, Shepard's morality affects the tone of the ending conversation, regardless of whether the Council was saved or killed. If Paragon, the Presidium will be brightly-lit and the background music will be Vigil's theme.
If Renegade, the Presidium will have a darker lighting, with Sovereign's theme playing in the background. The closing shot of Mass Effect always shows Shepard, but varies according to morality choices. If the commander is a Paragon, Shepard is standing empty-handed against a blue-hued planet with an unknown space station in orbit.
If the commander is a Renegade, Shepard is standing against a silhouetted planet in a red nebula, holding an assault rifle. The morality system of Mass Effect 2 works on percentages rather than the total points earned.
There is a set number of morality points available in the game. Shepard's current "effective" morality score at any given point is the number of points earned out of the number of points available from the areas the Commander has explored so far. In Mass Effect 2, there is no separate Charm skill; the success of Charm blue dialogue choices is determined directly from the Paragon score instead.
Choosing Paragon options will cause the scars on Shepard's face to begin to heal and disappear. Paragon interrupts usually involve sparing the lives of innocent people or to provide emotional support or comfort. In other cases it is used to call out immoral actions of others. In Mass Effect 2, there is no separate Intimidate skill; the success of Intimidate red dialogue choices is determined directly from the Renegade score instead. Renegade points will also deepen the facial scarring Shepard has after the Lazarus reconstruction.
Renegade interrupts are usually done for combat and involve violent actions towards Shepard's enemies and other people. These can be used to gain an upper hand against the enemy in battle and sarcastic remarks from Shepard. In Mass Effect 2 Interrupts are an addition to the dialogue system that allow Commander Shepard to take direct, often physical, action at certain moments in conversations.
A Renegade interrupt, for example, may have Shepard physically assault another character, while a Paragon interrupt might have Shepard intervene to prevent one character from harming another.
Using a Renegade or Paragon interrupt will typically result in a significant number of the appropriate Renegade or Paragon points being awarded. Usually, not using an interrupt is not considered a moral choice, i. However there are a few exceptions to this rule in various points throughout the game.
At the conclusion of Samara 's loyalty mission, if Morinth is dead, asking Samara if she is okay and then telling her you're not ready to leave will give you 2 Paragon points. You can repeat those two choices and get another 2 points an infinite number of times. Was this guide helpful? YES NO. In This Wiki Guide. RPG set years in the future in an epic universe, in a vast galactic community in danger of being conquered by a legendary agent gone rogue. Release Date.
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