Which skills should phantom steal




















Leave it alone. Phantom is already a balancing nightmare. Whenever Nexon tries to tweak the balance of an Explorer class, they have to consider what that would do to Phantoms.

Some of the weirdest changes to Explorers were only done because Phantom needed a nerf. I would not want all classes to be in the same position of having all their skills viewed through the lens of their effect on Phantom. DarkPassenger wrote: ». SadVirgin wrote: ». Sure it'd be convenient, but you're not supposed to steal skills once in your lifetime and then essentially be done with your loadout.

Passive effects from skills will not work. Equip stolen skills using the Beginner Skill Loadout. Passive Buff. Can be resisted by some monsters. Passive Buff Carte Blanche Each critical attack has a chance to produce a card that attacks nearby enemies automatically. This card is added to your deck. Attack Speed Skill. Main Attack Skill Rapier Wit Forms a giant sword with cards, then charges and performs multiple attacks.

Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage. This skill also increases LUK permanently. Not affected by cooldown reset. Buff Bad Luck Ward Casts a sigil to ward off bad luck. This attack can be executed repeatedly. If you steal more than one buff, the most powerful will be applied. This skill only works on monsters that have been buffed. Buff Tempest Creates an expanding tornado of cards to blast through enemies.

Always does critical hits, and allows you to move while using the skill, but Speed decreases as the tornado of cards increases in size. Buff Penombre Leaps back and throws a powerful card that ignores the weapon defense rate of the enemy for a short time. Link with Rapier Wit to reduce cooldown. Permanently increases Rapier Wit's damage. Stolen Skill Hero's Will Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. Buff Carte Noir Each critical attack directly from Phantom has a chance to produce a card that attacks nearby enemies automatically.

Also permanently increases Avoidability chance. Fires a powerful cannon full of compressed gunpowder to burn enemies ahead of you to the ground. Stolen from 4th job Cannoneer. Use Cannon Bazooka when it is more advantageous to use than Showdown.

Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing. Stolen from 4th job Bowmaster. Quickly fires rounds. Continuously fires when you hold down the skill key, and you can move left and right while shooting.

Hone in on the enemy's weak spot for a devastating shot. Stolen from level Marksman. Use Bullseye Shot simultaneously with Luck of the Draw for greater burst damage; both have the same cooldown. Cooldown of sec for Phantoms. Channels the fire chakras to burst into flame, damaging nearby enemies. Stolen from level Fire Poison Mage. Inferno Aura can be very effective when used for farming mobs which you can one hit kill with. Avoid pressing the skill twice to prevent toggling it off by accident.

Duration of 30 sec and Cooldown of 75 sec for Phantoms. Call upon the heavens to protect you from all attacks for a short time. Stolen from level Palladin. Useful to use to prevent death in bosses when low in life, to use right before putting drop gear on near the end of a boss, and to use during jump quests.

Returns to Phantom's airship, Lumiere. MP Cost: 30, Returns you to Lumiere. Swathes you in a curtain of cards to teleport long distances. MP Cost: 30, Use directional keys to teleport Arrows shown only for the directions you can go Number of directional keys you can enter: 3, Each movement you make after the skill ends increases the cooldown by 1.

Phantom carries phenomenal insight and dexterity that allow him to wield a variety of weapons. Steals the skills of Explorer characters nearby. Certain skills cannot be stolen, and Bishop's Heal will have its cooldown increased.

MP Cost: 30, Shifts to steal mode upon use Move the mouse cursor to select the nearby Explorer character. Recommended to go to populated areas such as Henesys Ch1 to find adventurer explorers to steal from.

Allows you to manage skills stolen from other Explorer characters. Use this skill to throw away stolen skills or call them up with Impeccable Memory. Cannot use the skill directly after configuration. Manage stolen skills. You are able to use stolen skills at their specified job slot or switch around stolen skills and place them in a slot that is above their job tier. However, the Hyper Skill stolen skill slot is limited to only stolen Hyper Skills.

Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only been used when your deck is full.

Also grants one of the following effects for 30 sec. Useful to switch to manual mode when landing on HP healing card when its difficult to stay at full HP. Double-click to switch between the two.

Auto Mode: Automatically activates the Judgment Draw skill when your deck is full. Manual Mode: Judgment Draw must be used manually, even if your deck is empty. Quickly strikes an enemy twice. Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout. MP Cost: MP to use the equipped skill.

Skill Level of the stolen skill cannot be over Permanently increases Speed, Max Speed, and Jump. If used while jumping, double jumps a long distance twice in a row. Increasing the Skill Level will increase Jump distance. Can also be used with the jump key. Permanently increases Avoidability. Launches enchanted cards at enemies. Lets you use 2nd job skills stolen from Explorers.

Launches a torrent of cards that knocks back enemies. Each critical attack has a chance to produce a card that attacks nearby enemies automatically. This card is added to your deck. Increases Cane Mastery. Level 10 required to learn Cane Expert. Uses MP to temporarily increase the attack speed of your canes by 2 levels. Required Skill: Cane Mastery Lv. Permanently increases LUK. Permanently increases LUK by Marks enemies with Phantom's coat of arms before slicing them to bits.

Lets you use 3rd job skills stolen from Explorers. Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you get KO'd. This skill also increases LUK permanently. Not affected by cooldown reset. Do not have Final Feint active right when entering a buff; it is smarter to wait and use it when you actually need it. Casts a sigil to ward off bad luck. Permanently increases Avoidability chance.

Calls upon the clear evening moonlight to increase Attack Power. Forms a giant sword with cards, then charges and performs multiple attacks. Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage. Permanently increases Critical Rate and Final Damage. We have listed most of the training spots that are worth the trouble, however we highly suggest that everyone comments with their own personal taste.

We decided to create two different builds. One that includes variation and one that includes sheer speed when it comes to leveling.

Therefore we might have missed out on lower level locations. Speed: 1 — Class quests. Variation: 1 — Class quests. Level 10 — 30 1x — Blue Ribbon Pigs. Level 30 — 70 30 — Rotting Skeletons. Level — — Ghost pirates. Level 20 — 70 — Moon bunny. Henesys — First time together. Kerning — Dimensional Crack. Obviously Ludibrium party quest gives great EXP. Seeing as 20 to 30 is a lot faster, you might as well choose the worse PQ for that.

You can finish KPQ in about 3 minutes if you have a decent enough party. Ice knight party quest becomes available at level My greatest advice for party quests would be to do the recommend one every day 3 times of course. Level 70 — — Forest of the poison haze.

Ellin forest — Remnant of the Goddess. Orbis — Romeo and Juliet. Magatia — Lord Pirate. Herb town. Now you might be wondering, why till level ? The first 5 levels are a bit tedious unless you have a good LHC party or a good party at other party quests.

A personal experience is that when you do Magatia PQ, at the roods room you should choose to stay there till 5 minutes are left on the clock. Make sure that both rooms there are done and that you can easily go to the next stage by giving the file to either one of the NPCs. You can do the same thing in the last part of Pirate PQ. Simply collect all keys and leave at 15 seconds. Lion heart castle — Resurrection of the Hoblin King. El nath — Kenta in danger.

The death rates are not at all as bad as they used to be due to the fact that people can quickly kill now. Kenta PQ for the goggles and perhaps Escape for the belt. Though we would personally not really do either of them for the EXP. Monster park: Monster park is something you can do at any level. The minimum level is 13 and the maximum is To enter the park, you will be needing a ticket.

The Zebra stripe ticket, the Leopard stripe ticket and the Tiger stripe ticket. While killing monsters, pieces of these tickets can drop. Upon collecting 10 of them, you can exchange these pieces for a full ticket. This you can do at the NPC called Mary. She will be located in the Monster park map after you use the Monster Park Shuttle.

She also sells you complete entrance tickets. You are able to purchase 3 of these tickets each day. What makes Monster Park interesting is the fact that you have a mini version of LHC based upon your level.

Each time you enter the monster park, you receive about 20 minutes to get through about 5 to 6 rounds. In each round you will have to beat monsters to proceed to the next round. Zebra stripe tickets: 50, Mesos. Leopard stripe tickets: , Mesos. Tiger stripe tickets: , Mesos.

Skyenets : is really fond of Monster Park, however not so much for training. If you can solo Monster Park, you might find it enjoyable. In earlier levels, you might find it easier to find a companion. The 4 men Chaos Zakum run with two level Phantoms and two level Mercedes. Level Phantom soloing Zakum in 33 seconds.

What are linked skills? This way these characters will be able to benefit from the skill. You can only link the skill to one character at the time. You are allowed to change the link once a day. Next to that there is no limit to changing it. When is Phantom coming to GMS? Nexon has announced that they will be releasing Phantom somewhere in June.

However we cannot entirely count on this statement, we can say that this is a pretty sure-to-be date. What weapon does a Phantom use? Phantoms use a Cane as a primary weapon and cards as a secondary similar to Mercedes.



0コメント

  • 1000 / 1000